Factorio Build Order

A quick reference  guide for Factorio. I keep looking up various things on the web over and over and thought I would start compiling them in one place.


The build order presented here is a rough outline of what you can expect. Factorio is a balancing act of priorities and you can't plan for everything.

Now that being said I typically play on the railworld presets. So my build order resembles the need to push rail. Other map settings may require slight tweaking of building and research priorities.You can find my blueprints on my Factorio Blueprints Library post.

Again so this post is my notes on my build order others will do things differently as they have different goals or have different play styles.

Build Order

Early Game Burner Phase

Iron
Coal
Copper
Stone
Steam 
Power
Manual Red Science (Automation 10R)

Automation

Belts
Electric Drills mining Iron and Coal
Iron Smelting
Main Bus
Electric Drills mining Copper
Copper Smelting
Automated Red Science - Research all the Red Science while building towards Green.
Automated Labs
Military - Ammo, Grenades, Turrets, Walls
Green Circuits
Green Science

Steel and Rail

Steel
Expand iron mining and smelting
Engines
Rail
Military Science
Steel Power Poles

Oil

Oil
Sulfur
Plastic
Battery
Red Circuits
Modules - Productivity, Speed, and Efficiency
Modular Armor
Night Vision
Solar
Accumulators
Lasers
Robots
Blue Science

After Oil the research tree and build options just becomes a smorgasbord of tasty goodness at this point its not so much a build order as choosing an option you want.

Purple and Yellow Science

Stone Brick Smelting
Electric Engines
Production Science
High Tech Science
Nuclear
Power Armor Upgrades
Rocket
Atomic Bomb
Any and all upgrades to infinity

Ratios

Factorio Cheat Sheet - Ratios and Mechanics
20:24:1 Accumulators to Solar panels to Megawatts needed
1:20:40 Water pump to Boilers to Steam Engines or 1:2 Boiler to Steam Engines
0.15 Nuclear Power Ratios
0.16 Weapon Research Damage Numbers
Main Bus Calculator

Useful Key Commands

  • Tab - switch between weapons
  • Q - point and press to pick up an item on the tool belt, or press to return items to inventory.
  • Shift Click Poles - to remove lines or use the same type of wire and click both ends to remove.
  • Middle Mouse Button - on tool belt to reserve slot on tool belt for that item also works in inventory.
  • Ctrl Click - inside inventory to fill up belt if reserved spots are available.
  • Copy Recipes - Shift right click to mark, Shift left click to paste can also drag.
  • Plus and Minus - to adjust grid size for landfill and concrete, brick path placement.
  • Right Clicking Bots - to return them quickly to your inventory.
  • Notes on Map - When viewing the map right click to make a note.
  • Show Rail Signals - To Enable "show-rail-signal-states" in the F4 debug menu

Mods I Use

Bottleneck

No comments